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{{Infobox
 
{{Infobox
 
|Box title = Shining Wisdom
 
 
|Image file = SWZ_game_cover.jpg‎
 
 
 
 
|Box title = Shining Wind
 
|Image file = image: SWZ_game_cover.jpg‎
 
 
|Image size = 150x300
 
|Image size = 150x300
 
|Row 1 title = Series
 
|Row 1 title = Series
Line 12: Line 7:
 
|Row 2 title = Manufacturer
 
|Row 2 title = Manufacturer
 
|Row 2 info = Sega
 
|Row 2 info = Sega
|Row 3 title = Creator
+
|Row 3 title = Producer
|Row 4 title = Year
+
|Row 4 title = Director
|Row 5 title = Game System(s)
+
|Row 4 info = Yasuhiro Taguchi
|Row 5 info = Sega Saturn
+
|Row 5 title = Music Composer
  +
|Row 5 info = Motoaki Takenouchi
}}Shining Wisdom is a turn-based strategy role-playing video game for the Sega Saturn console
 
  +
|Row 3 info = Hiroyuki Takahashi|Row 6 title = Year|Row 6 info = 1995-1996|Row 7 title = Game System(s)|Row 7 info = Sega Saturn}}'''''Shining Wisdom''''' is an action-adventure game developed by Sonic! Software Planning and published by Sega for the Sega Saturn.
   
   
 
==Gameplay==
 
==Gameplay==
  +
''Shining Wisdom'' differs from its predecessors in the ''Shining'' series in that it was the first to employ an Action-adventure style of gameplay. Players control one character whose attacks rely on speed and skill, rather than controlling a group of characters who engage in turn-based combat sequences and increase their stats as the game progresses. The gameplay of ''Shining Wisdom'' has often been likened to that of the ''Legend of Zelda'' series. Shining Wisdom's originality comes from the unique system of attacks based on a combination of acquired items and "orbs."
Gameplay
 
is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. The order of the turns is determined by the unit's agility score and a random seed. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.
 
   
As is most common for the RPG genre, units become stronger by fighting enemies or by performing other actions in battle, such as healing allies. These actions give the units experience points (EXP.), which allow them to gain levels.
 
 
In Shining Force III, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. Although there are no "generic" units, except on the enemy side, many characters contribute little or nothing to the plot upon joining the player army.
 
 
Each allied unit also has a class, which defines a set of abilities for that unit and gives an idea of the spells and equipment they have access to. Once a unit reaches level 10, it can advance to a more capable class via an in-game mechanism called "promotion". A unit can be promoted at any level from 10 on up to the game's maximum unpromoted level, 20. Upon promotion the character's level resets to 1 and statistics are reduced by a fixed amount, although they begin higher if the character had been promoted at a higher level.
 
====Battles====
 
 
Battle goals for the player are fairly simple: kill all enemies, kill the enemies' leader, or (in some cases) advance to the town or landmark that the player's army is trying to reach. The enemy side wins when they manage to kill the player's leader, or when the player chooses to escape the battle, either by casting Egress or (in some cases) by retreating to the town or landmark where the battle began. Even if the player army escapes or the Hero is killed, the player can recover allies and re-fight the same battle. Since the Force is allowed to maintain any experience and money that is obtained, regardless of the battle's outcome, the game is considerably easier than most strategy RPGs. Thus, there is no Game Over, and the player's army gets stronger even upon its defeat, although the Hero's death results in the player losing half of their money.
 
 
Most games in the Shining Force series (with the exception of the Game Gear and Sega CD games) also possess an exploration mode that occurs outside of battle. This gameplay mode is essentially a Japanese-style traditional RPG game along the lines of Final Fantasy or Dragon Quest, although there are no labyrinths and few puzzles to solve. In this mode, the player's army is represented by, who is able to walk around, interact with the people and with the scenario, find treasure, buy equipment and items, outfit the army, and choose which of the army's other members will be used in battle.
 
   
 
==Plot==
 
==Plot==
  +
In the land of [[Odegan]], orphaned squire [[Mars]] is employed at Odegan Castle on the strength of his father's great reputation. A series of lies and deceptions on his part unexpectedly places him as the foremost obstacle to the schemes of the dark elf wizard, [[Pazort]]. Pazort and his followers intend to destroy the world by summoning the Giant, Seeega (referred to as "the Dark Titan" in the North American translation), and to do so they first must use Princess [[Satera]] to get at an orb held by King Odegan. It is up to Mars to redeem his lies and failures by thwarting the mighty wizard's plans.<sup>[2]</sup>
   
  +
''Shining Wisdom'' takes place on the continent of Parmecia just a few years after ''[[Shining Force II]]'', and is a sequel of sorts to that game. [[Sarah (Shining Force II)|Sarah]] and [[Kazin]], who were playable characters in ''[[Shining Force II]]'', are roaming the continent in a hunt for [[Zeon]]'s remaining henchmen. Pazort, the main villain of ''Shining Wisdom'', is a former follower of Zeon, and Sarah and Kazin aid in the fight against him. There are also several references to the hero of ''[[Shining Force II]]'', [[Bowie]], though he does not actually appear anywhere in the game. A book even refers to the setting of ''Shining in the Darkness'', Stormsong (referred to in English versions as "[[Thornwood]]").
 
   
 
==Locations==
 
==Locations==
   
  +
[[Parmecia]]
 
 
==Characters==
 
==Characters==
 
===Shining Force===
 
===Shining Force===
Line 47: Line 33:
 
==='''Bosses'''===
 
==='''Bosses'''===
   
==Races==
+
==Development==
  +
''Shining Wisdom'' was originally designed for the Mega Drive, and adapted for the Sega Saturn at the last minute, presumably in order to bolster the new system's library of games. All the characters in the game were modeled using Silicon Graphics, and Softimage Creative Environment. It was the last of Sega's ''Shining'' series of video games to be scored by Motoaki Takenouchi, the series's longest-running composer.
   
  +
Working Designs' North American version of the game took numerous creative liberties with the story. Kazin, Sarah, Bowie, and Zeon are respectively referred to as "Parn", "Salah", "Puck", and "Zhaion", while the land of Parmecia is referred to as "Palacia". Sega Japan owned the copyrights to the original names and would not release them. Working Designs also made considerable changes to the characters' personalities and how they relate to each other. For example, the original script made explicit that Sarah does not return the romantic feelings of her companion, Kazin; Working Designs not only deleted these parts of the script, but added in numerous comments from Sarah and other NPCs indicating that she and Kazin are romantically involved.
==Classes==
 
   
  +
The European release of ''Shining Wisdom'' was translated by Sega Europe. This translation contains some grammatical errors and typos, but none of the contemporary pop-culture jokes and altered characterizations of the Working Designs translation. It also keeps intact the storyline connections between ''Shining Wisdom'' and the other games of the ''Shining'' series.
===Promoted Classes===
 
====Advanced Classes====
 
 
[[Category:Shining series]]
 
[[Category:Shining series]]
  +
[[Category:RPG Games]]

Revision as of 11:51, 12 January 2020

Shining Wisdom

SWZ game cover

Series
Shining series
Manufacturer
Sega
Producer
Hiroyuki Takahashi
Director
Yasuhiro Taguchi
Music Composer
Motoaki Takenouchi
Year
1995-1996
Game System(s)
Sega Saturn

Shining Wisdom is an action-adventure game developed by Sonic! Software Planning and published by Sega for the Sega Saturn.


Gameplay

Shining Wisdom differs from its predecessors in the Shining series in that it was the first to employ an Action-adventure style of gameplay. Players control one character whose attacks rely on speed and skill, rather than controlling a group of characters who engage in turn-based combat sequences and increase their stats as the game progresses. The gameplay of Shining Wisdom has often been likened to that of the Legend of Zelda series. Shining Wisdom's originality comes from the unique system of attacks based on a combination of acquired items and "orbs."


Plot

In the land of Odegan, orphaned squire Mars is employed at Odegan Castle on the strength of his father's great reputation. A series of lies and deceptions on his part unexpectedly places him as the foremost obstacle to the schemes of the dark elf wizard, Pazort. Pazort and his followers intend to destroy the world by summoning the Giant, Seeega (referred to as "the Dark Titan" in the North American translation), and to do so they first must use Princess Satera to get at an orb held by King Odegan. It is up to Mars to redeem his lies and failures by thwarting the mighty wizard's plans.[2]

Shining Wisdom takes place on the continent of Parmecia just a few years after Shining Force II, and is a sequel of sorts to that game. Sarah and Kazin, who were playable characters in Shining Force II, are roaming the continent in a hunt for Zeon's remaining henchmen. Pazort, the main villain of Shining Wisdom, is a former follower of Zeon, and Sarah and Kazin aid in the fight against him. There are also several references to the hero of Shining Force II, Bowie, though he does not actually appear anywhere in the game. A book even refers to the setting of Shining in the Darkness, Stormsong (referred to in English versions as "Thornwood").

Locations

Parmecia

Characters

Shining Force

Allies of the Force

Bosses

Development

Shining Wisdom was originally designed for the Mega Drive, and adapted for the Sega Saturn at the last minute, presumably in order to bolster the new system's library of games. All the characters in the game were modeled using Silicon Graphics, and Softimage Creative Environment. It was the last of Sega's Shining series of video games to be scored by Motoaki Takenouchi, the series's longest-running composer.

Working Designs' North American version of the game took numerous creative liberties with the story. Kazin, Sarah, Bowie, and Zeon are respectively referred to as "Parn", "Salah", "Puck", and "Zhaion", while the land of Parmecia is referred to as "Palacia". Sega Japan owned the copyrights to the original names and would not release them. Working Designs also made considerable changes to the characters' personalities and how they relate to each other. For example, the original script made explicit that Sarah does not return the romantic feelings of her companion, Kazin; Working Designs not only deleted these parts of the script, but added in numerous comments from Sarah and other NPCs indicating that she and Kazin are romantically involved.

The European release of Shining Wisdom was translated by Sega Europe. This translation contains some grammatical errors and typos, but none of the contemporary pop-culture jokes and altered characterizations of the Working Designs translation. It also keeps intact the storyline connections between Shining Wisdom and the other games of the Shining series.